First Model!

He’s got a long ways to go, but I feel like this is a pretty good start in translating 2D Mr. Caveman into 3D. His arms are really long, but I plan on having them drag as he walks. As I develop my script and his character, I’m going to do a lot of rig tests to see what range of motion I’m able to give him – so, his arms may get longer, they may get shorter.. sit tight and we’ll see how he evolves.

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