UVs? Mapped.

Dude. I just spent about two weeks day in and day out trying to figure out this whole UV mapping thing – it’s a tedious nightmare!! I’ve unwrapped Mr. Caveman about 5 times now so the practice has been good. At first I was trying to separate things out into separate objects, but I decided to keep a single mesh and just unwrap him as such. Now onto the shaders!

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