Scene Lighting

Though Mental Ray’s radiosity renderer is the more accurate photon simulator for light dispersion, I am chosing to render this film with Maya’s default raytracing engine. This will give me much more control – and it doesn’t hurt that renders won’t spill over to hours per frame. I have never done lighting for an environment before, so I’m mulling over cinematographic books and getting extra feedback from my instructor. This render has a total of 10 lights: 1 directional, 1 point, and 8 spots.


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