Scene Lighting

Though Mental Ray’s radiosity renderer is the more accurate photon simulator for light dispersion, I am chosing to render this film with Maya’s default raytracing engine. This will give me much more control – and it doesn’t hurt that renders won’t spill over to hours per frame. I have never done lighting for an environment before, so I’m mulling over cinematographic books and getting extra feedback from my instructor. This render has a total of 10 lights: 1 directional, 1 point, and 8 spots.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s