The Quest for Smooth

To prevent unsightly, hard edges from appearing on the final render, I need to up the resolution of my models. Because I modeled in XSI and imported into Maya, a simple “smooth” operator does not give me the desired effect. I have to convert my poly to subD and then back to poly again to get the correct smooth. Sounds redundant, buthere’s a look why.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s